Curriculum Vitae

MoRiza

Multidisciplinary Artist & Designer
Born in Indonesia · Lives and works in New York
Email: moriza@gmail.com
Alias / Street Practice: Modomatic

EDUCATION

  • Fashion Institute of Technology (FIT)
    Toy Design, New York, NY

  • Monmouth University
    B.A. in Computer Graphics, West Long Branch, NJ

  • Trisakti University
    B.A. in Industrial Design, Jakarta, Indonesia

ARTISTIC PRACTICE

Mediums
Painting, drawing, kinetic sculpture, digital animation, photography, 3D modeling, 3D printing, street art (Modomatic), mixed media.

Themes
Intersection of analog and digital; motion and stillness; urban rhythm; the meeting of craft, culture, and technology; the tension between the mechanical and the human.

Street / Public Work (Modomatic)

  • Ongoing street-art interventions across Lower Manhattan, the Bowery, and Tribeca

  • Works on reclaimed and found materials, installed in situ

  • Visual language informed by Indonesian heritage, NYC street energy, and toy-design sensibility

Studio Practice

  • Kinetic sculptures and mechanical constructions informed by toy design and engineering principles

  • Digital sculptures and animations built from photography, 3D modeling, and code

  • Regular experiments with clay at a potter’s studio in Manhattan, extending his forms into ceramics

  • Hundreds of sketchbooks and journals; thousands of photographs forming a personal archive of ideas, studies, and visual research

SELECTED PROFESSIONAL & CREATIVE EXPERIENCE

(Condensed and positioned to support his identity as an artist/designer rather than as a corporate résumé.)

  • Multidisciplinary Creative Director & Product Designer
    New York & US-based (Various Roles)
    1990s – Present

    • Led and contributed to design teams creating interactive media, educational experiences, and digital products.

    • Integrated illustration, interaction design, motion, and data visualization into complex platforms.

    • Developed visual systems and experiences that inform his artistic approach to structure, rhythm, and narrative.

  • Executive Creative / Chief Design Roles – EdTech & Interactive Media
    Wireless Generation · Amplify · ProjectEd (Co-founder, CDO) · Entangled Group · Guild Education

    • Directed multidisciplinary design teams focused on learning, storytelling, and interaction.

    • Developed interactive products, prototypes, and visual narratives used by millions of learners and educators.

    • Pioneered the use of emerging technologies (early AI tools, AR, data visualization) in educational and experiential design.

  • Digital & Interactive Media
    Music Pen, Inc · WNET New York Public Media · Scholastic / eScholastic

    • Designed and art-directed award-winning interactive CD-ROMs and web experiences, including projects for The Magic School Bus and other iconic brands.

    • Created interactive companion sites for PBS programs such as NATURE, Great Performances, and Religion & Ethics.

    • These roles strengthened his sense of pacing, framing, and narrative flow—now central to his animation and digital works.

  • Toy & Technology Consultant – Toy Industry
    Toy Industry Association

    • Advised on digital tools and emerging technologies impacting toy design and play.

    • Reinforced his lifelong interest in motion, tactility, and playful invention—visible in his kinetic sculptures and Modomatic street works.

TEACHING & ACADEMIC EXPERIENCE

  • Adjunct Professor, Toy Design Department
    Fashion Institute of Technology (FIT), New York, NY
    1998 – 2008

    • Taught Digital Technology in Design, emphasizing the integration of emerging tools into toy and product design.

    • Guided students in product development, interaction design, and creative innovation.

    • This experience deepened his commitment to process, experimentation, and bridging physical and digital worlds.

SELECTED PROJECTS & AREAS OF FOCUS

  • Kinetic Sculpture – Balancing precise engineering with playful motion; small-scale “toy-like” mechanisms and larger sculptural works.

  • Digital Sculpture & Animation – Motion-driven works exploring procedural animation to create breathing forms, fluid colors, and visual transformation.

  • Street Art / Modomatic – Ongoing installations and painted works in NYC and New Jersey, leveraging urban surfaces as living canvases.

  • Painting on Recycled Materials – Series on newsprint and reclaimed paper, turning everyday ephemera into layered visual narratives.

  • Photography – Long-term practice in street and urban photography; visual source material for his animations, sculptures, and paintings.

EXHIBITIONS & PUBLIC PRESENTATIONS

  • Group and community exhibitions in New York City and New Jersey

  • Digital and animated work presented online and through various digital platforms

  • Street and public installations under the name Modomatic, ongoing

  • Art Publication hack: clandestine placement of art in popular art publications

  • Complete list of exhibitions

PUBLICATIONS

  • Anima Mundi #1 In The Garden - Giggles In The Greenery, Self Publishing, 2024

  • The Art of Awakening, Illustrations for Spiral, The Rubin Museum, 2021

  • Tidak Ada NY Hari Ini. Gramedia Publishing, Apr 28, 2016

  • New York Non-Stop: A Photographic Album, Universe Publishing, Feb 23, 2016


SKILLS & TOOLS

  • Art & Design: Painting, drawing, sculpture, kinetic systems, ceramics, collage

  • Digital & Motion: 3D modeling, digital sculpture, animation, video editing, interactive prototypes

  • Photography: Street and urban photography, process documentation

  • Software (examples): Adobe Creative Cloud, 3D and motion tools, various digital modeling and animation platforms

CONTACT

Email: moriza@gmail.com
Available for exhibitions, commissions, collaborations, and licensing inquiries.